Recent / Current projects

What have i been up to?
All for Naught (Ongoing)
A solo personal project made by me that is currently in the making, being curated on Autodesk MAYA (2026).
All for Naught is a story that ventures through the memory of a knight, Jezabel, on the right, as we see her story through her martyr-like death, and reminisce on her conquest in contemporary society in the form of her memorial. (see character art here!)
Jezabel, an original character who falls in battle, despite being a figure of the past, still becomes a memory of the present, her legacy passing down her honorary blade of victory into the future!
this project is still in the making, but will be out soon !

Teaser frame for the final animation drawn in 2D by me !
My light in the Dark (Ongoing)

Thumbnail art for the final animation, designed by me !
this project is still in the making, and will be out soon !
A project produced by me and other members of a small group that is currently in the making, being curated on Autodesk MAYA (2026).
My Light in the Dark is a story that goes through the narrative of a young high school girl by the name of Blaire, the character on the right, and the negative impact that bullying, both cyber and in person, and its lasting impacts on the mental and physical state of a young person.
The symbolism in the title, comes from the secondary character on the left, called Amber, who is more upbeat, and cheerful, who takes it upon herself to be the guiding light at the end of a tunnel to comfort her online friend.
in this project, I was in chage of sculpting the character of Blaire in Zbrush (2026), see in character art
Shattering the Glass
A solo project produced by me, 3D animated on Autodesk MAYA.
Shattering the glass is a narrative that highlights the inequality of women in the police force, and their inability to achive professional careers due to their gender, with the figurative speech being like a glass cleiling that socially prevents women from achieving higher than males.
This animation was made around the theme of "Sustainability", where i had chosen the focal point to be of gender inequalities, and how it can cause problems overtime.
In this animation, we follow a police officer by the name of Chi, who seems to be in a dark, dream-like space, as she wanders around aimlessly to find an ominous glowing door. upon reaching the door, she is unable to pass, and is stopped short of reaching it by am "invisible" wall. While all seems hopeless for Chi, her resolve and determination to continue on physically and socially shatters the glass before her, bringuing her back into the warm glow of her office, surrounded by her achievments.

Styleframe of the final animation, 2D hand drawn by me !
Watch the animation here!
Run Rabbit run
A game prototype, created by me and other members of a group, in where the protagonist is lost within a huanted labyrinth, with twin ghosts and their mother chasing them.
Although my role within the prototype was not particularly technical, i was one of the secondary charaxcte artists who had sculpted one of the twins, specifically the male twin on the right, though i have designed both in regards to their finalised character designs.
Though the girl twin on the left did not make it to the final game, the boy twin was seen within the maze. (see character art!)


Character designs for the girl and boy twin for the protoype.
What the full animation here !
A Deer's Journey
A group project during the 2nd year of my undergraduate course, produced on Autodesk MAYA in 2025, follows the typical trope of a "hero's journey", with the twist of it being a comedic parody, where the main character, a hybrid deer named Edelweiss, continues on a journey through an enchanted forest, only to have terrible luck.
Within this animation, I was the 3D environment artist and modeller, exploring s different field as opposed to character modelling as experimentation.
